The piston & cylinder case.
There are 4 objects in the flow.
piston.dat, block.dat are special new vrgeom objects (created by AC3D).
The other objects are existing cubes which crudely represent the crank & connecting rod.
engine.mof was generated by the formulae below in an Excel spreadsheet.
Basic formulae:
angle of crank = omega*time ! first equation for engine!
crank length=r
therefore end of crank is at
x= r.cos(angle of crank),
y= r.sin(angle of crank)
end of connecting rod is at X=0 and distance L from the end of crank.
Simple geometry says that
y(piston) = y + L cos (theta)
and
theta = asin(x, L).
The angle of the conn rod relative to the crank is easily derived from (180-theta-angle of crank) or otherwise.
The piston has an angle relative to the conn rod to keep its axis pointing along the Y axis.
Piston angle = -theta
and this is also equal to the difference of conn rod angle & crank angle.